Google Builds Artificial Brain Which Can Recognize A Cat

The Google X laboratory has invented some pretty cool stuff: refrigerators that can order groceries when food runs low, elevators that can perhaps reach outer space, self-driving cars. So it’s no surprise that their most recent design is the most advanced, highest functioning, most awesome invention ever… a computer that likes watching YouTube cats?

Okay, it’s a bit more advanced than that. Several years ago, Google scientists began creating a neural network for machine learning. The technique Google X employed for this project is called the “deep learning,” a method defined by its massive scale. In layman’s terms, they connected 16,000 computer processors and let the network they created roam free on the Internet so as to simulate a human brain learning.  Stanford University computer scientist Andrew Y. Ng, led the Google team in feeding the neural network 10 million random digital images from YouTube videos. The machine was not “supervised,” i.e. it was not told what a cat is or what features a cat has; it simply looked at the data randomly fed to it. Ng found that there was a small part of the computer’s “brain” that taught itself to recognize felines. “It basically invented the concept of a cat,” Google fellow Jeff Dean told the New York Times.

So Google may have created a machine that can teach itself. But what Ng and his team have done is not as new as a user may think. Over the years, as the scale of software simulations has grown, machine learning systems have advanced; last year, Microsoft scientists suggested that the “deep learning” technique could be used to build computer systems to understand human speech. This Google X machine is the cream of the crop—twice as accurate as any other machine before it. However, “it is worth noting that our network is still tiny compared to the human visual cortex,” the researchers wrote, “which is a million times larger in terms of the number of neurons and synapses.”

After “viewing” random pictures from random YouTube videos, the neural network created a digital image of a cat based on its “memory” of the shapes it saw in the images. The cat the computer created is not any specific cat, but what the computer imagines to be a cat. Plato had his Forms, and now Google has its computer-generated cat image.

iOS 6

iOS 6, the latest generation of Apple’s mobile software foriPod touch, iPhone and iPad, has finally been unveiled- and from what we’ve seen so far, it will delight an awful lot of iOS users.

iOS 6 introduces Passbook
Passbook is Apple’s new e-tickets app, enabling a user to carry electronic tickets for anything from sports events to plane travel, or to have a digital loyalty card. The tickets update, too, so for example a users airline ticket would send him a notification once his departure gate was announced or changed. Hopefully enough firms will support this one to make it work for all our everyday bits and bobs.
iOS 6 has an improved Phone application. The revised Phone app offers smart reminders, so for example a user can reject a call with a message saying a user is busy, on his way or lost in a forest… A user can also be reminded to call someone back when a user has to leave his current location.  The new Do Not Disturb mode is particularly nifty: when new messages arrive, they do so silently and without the screen lighting up. If a user wishes, then he can also tell his iPhone not to silence calls from a list of favourite callers, or to automatically silent repeat calls from the same person.

iOS 6 has Facetime over 3G
iOS 6 has a brand new Safari application.  There are lots of useful improvements here: Instapaper-style offline reading, iCloud tab syncing and photo sharing website integration to make uploading less hassle. Less wonderfully, Smart App Banners enable websites to tell a user about their sodding iOS apps more easily, which is just brilliant.

iOS 6 photo sharing is more selective
Instead of sharing everything with everyone, a user can choose which photos should be shared with which people.

iOS 6 makes Siri more serious, and puts it in cars
Siri is able to understand a wider range of questions than before – the demo showed it understanding questions about sports scores, statistics and trivia, booking restaurants and finding out what’s worth seeing at the cinema – but as yet it’s unclear which, if any, of these features will make it to the UK. Local search is being rolled out worldwide, however, and there’s support for more languages.

iOS 6 has Facebook integration
Apple promises “the best Facebook integration ever in a mobile device”, and to our eyes it looks pretty much the same as iOS 5′s Twitter integration: a user can post photos, locations, URLs and so on to annoy his friends. The API is public, so non-Apple apps can share to Facebook too, and a user will be able to see his Facebook friends’ App Store recommendations.

iOS 6 has guided access for children
The new Guided Access feature enables a user to disable certain parts of the screen so that children can’t accidentally hit the wrong buttons. We’re going to use it on the in-app purchase icons in every kid-targeted iOS game. Hahah!
iOS 6 has a new Maps application.

iOS 6 supports larger phone screens

Rumors of the iPhone 5 coming with a larger 4-inch screen have come a bit closer to reality, thanks to a discovery made with the iOS development tool kit. Using the beta version of iOS 6, TechRadar was able to stretch the screen to fit a 640 x 1136 resolution version, and everything scaled perfectly.

iOS 6 dedicated Podcast application
A report from AllThingsD suggest that Apple may be about to givePodcasts their own application within the forthcoming iOS 6 software.
iOS 6 doesn’t require password for free applications.  With iOS 6, a user won’t be asked to enter his password every time a user wants to download a free application.  Once a user has linked the iTunes account to his iOS 6-toting iPhone/iPad/iPod touch, a user won’t need his login details again – unless a user wants to make a purchase, with actual money. A user will be not asked for the password if the user is re-downloading a previously purchased application.

iOS 6 has in-app purchase protection
In iOS 5.1 some naughty hackers found a loophole that enabled them to steal in-app purchases, which may have cost some developers millions in lost revenue.  Apple has said that there will be no such problem in iOS 6 though, releasing a statement saying: “iOS 6 will address this vulnerability. If his application follows the best practices described below then it is not affected by this attack.”

iOS 6 could sport Bluetooth 4.0 bridge
It’s claimed Apple is working on a new feature in iOS 6 that uses Bluetooth 4.0 to act as a bridge between compatible devices, which could enable a future iPod to do a variety of tasks, such as making calls via an iPhone running iOS 6.

iOS 6 beta is revealing
Apple has removed its YouTube app from iOS 6, leaving Google to pick up the pieces and build its own version for the App Store.

iOS 6 should be adopted very quickly
Unlike other mobile operating systems, iOS isn’t dependent on mobile operators approving updates: as a result 80% of Apple’s 365 million iOS customers are using the latest operating system, compared to 7% ofAndroid users. Once iOS ships, expect a similarly speedy take-up.
iOS 6 doesn’t work on everything.

Bug Detector – Profinder 1207i

The Profinder 1207i is one of a new class of counter surveillance bug sweeping devices which can be successfully used by engineers or counter surveillance specialists as a reliable tool for tracing different digital transmissions such as GSM, Bluetooth, WiFi, etc. New methods of ‘listening and watching’ with the help of modern technologies has become widely spread in modern times. Tiny GSM transmitters designed to listen in to conversations are commonly available, often disguised as everyday objects, at prices that make accessible to practically anybody.

3G Spy camera systems can be installed to remotely monitor your every move. And perhaps more importantly the Bluetooth protocol has been specially designed to transmit voices or conversations with high quality at a distance of up to 100 m, which makes it easily be used for bugging purposes.  The sensitivity of a common RF detector (bug detector) is spread along a wide frequency range, usually from 50MHz up to 3, or even 6-7 GHz. This means the average bug detector cannot identify such weak and non-continuous signals as Bluetooth, Wi-Fi or Wi-Max. Even more powerful signals like GSM-1800 are also hard to detect because standard bug detectors have lower sensitivity at higher frequency ranges.
The only way to reliably detect wireless protocols is to use pre-selector chips (saw filters), which attenuate all other signals except the desired ones. This is the method implemented in the Profinder 1207i which has 6 channels for specifically selected frequency ranges. Being designed in this way, this superb unit can simultaneously identify 6 different kinds of transmissions at a detection distance much greater than that attained by common RF detectors. Such qualities make the Profinder 1207i a very desirable and reliable device during counter surveillance sweeps.
• The perfect device for identifying and locating digital transmitters
• 6 channels of detection for different kinds of protocols
• Can be used for tracing both regular sources and illegal eavesdropping devices
• 6 bar graphs with 10-segments each, for accurate location of RF sources
• 4 modes: Silent, Vibration, Visual and Listen
• 2 levels of sensitivity (attenuator)
• Extra display shows probable protocol
• Setup mode with selection the threshold level for vibration
• Microprocessor controlled – Durable metallic body
• Selected frequencies: CDMA (824-849 MHz) – GSM (880-920 MHz) – GSM (DCS 1710-1790 MHz) – WCDMA, 3G, GSM (PCS), DECT (1920-2000 MHz) – Bluetooth, WiFi (2400-2480 MHz) – Wi-Max (3000-7000 MHz)
• Out of band attenuation 20-45 dB
• 2 Omni-directional antennas
• Detection range: Between 1 and 10 metres
• Powered by 2 x AAA batteries (included)
• Operation time of 10 to 15 hours with standard alkaline batteries
• Dimensions (without antennas): 120 x 70 x 16 mm

Designed to detect: GSM baby-monitors/ GSM alarm/GSM bugs, GSM/GPRS/EDGE/ 3G video cameras, GSM Spy phones, GPS Trackers, Bluetooth bugging devices, Spy phones with Bluetooth/Wi-Fi, Wi-Fi/Wi-Max bugging devices, Wireless videocameras 2.4 Ghz

Motorola Gleam

The Motorola Gleam is a cheap and shiny homage to everyone’s favourite flip phone of yesteryear, the Razr. It’s a good choice for those who value simplicity.

Let’s have a look at the good and bad aspects of Motorola Gleam.

• Eye-catching design
• Cool LED lights
• Thin frame
• Easy to use

• No 3G or Wi-Fi connectivity
• Poor camera

The Motorola Gleam is an homage to the company’s legendaryRazr handset. The Gleam is attractive, basic and cheap, offering thrifty buyers some bling for their cash.  The Gleam is available for around £50 on a pay as you go deal. A user can also pick it up SIM-free for around £90.

The front of the Gleam has a glossy finish that attracts fingerprints like nobody’s business, and the vast expanse of shiny plastic is only broken by the 2-megapixel camera. Once a call or text message comes, though, a hidden dot-matrix screen makes its presence known. It’s a deliberately retro touch. This pocket-sized light show continues, with a set of LEDs located on the bottom of the Gleam. These pulsate when a user opens a close the clam-shell mechanism, as well as flashing when a user receives a call. Another neat touch is the throbbing effect that occurs when a user plugs the handset into a wall charger.

Clam-shell phones are something of a rarity nowadays, making the Gleam feel quite old-fashioned. The hinge that joins the two sections of the device also seems rather flimsy, and a user can notice a small amount of wobble in both the open and closed positions.  The keypad is inspired by that of the original Razr, but it’s made from a single piece of flexible plastic, rather than aluminium. The physical buttons reside beneath this plastic sheet, and have a very slight degree of travel when pressed. Initially, we felt the keys were unnecessarily large, but it doesn’t take long to become accustomed to them. Indeed, texting on the Gleam is practically effortless.  When compared to the huge displays on the HTC Desire HD and LG Optimus 2X, the Gleam’s 2.4-inch screen seems ridiculously small. Placed alongside other phones in the same price bracket, however, it’s practically par for the course.

The 2-megapixel camera is also rather underwhelming, offering dismal photo quality and terrible videos. The still and moving images created using this phone are acceptable for distribution via MMS, but little else. There is also an 5MB of internal storage available.
Expandable memory is certainly recommended as the Gleam comes complete with a 3.5mm headphone jack, which means a user can use his/her own cans to listen to MP3s or the built-in FM radio.

Phone style Clamshell

Height (cm) 11.5
Width (cm) 5.3
Depth (cm) 1.5
Weight (g) 105
Qwerty keyboard No
Touchscreen No
Display size (cm) 2.4
Display resolution 240×320
Internal memory (GB) 0.0050
Camera (Mp) 2.0
Autofocus No
Flash type No flash
Video recorder Yes

Music player Yes
FM radio Yes
3.5mm headphone socket Yes
Flight mode Yes

After reading the article, a user would have gained knowledge and understanding of Motorola Gleam.